No problem, Darth. Ti giro qui un estratto di Brutality Unleashed, un mini-supplemento Old School sulla generazione dei colpi critici. Ci sono diverse tabelle ma in particolare quella che ti posto qui riguarda l'aspetto narrativo descrittivo del colpo critico, che si può integrare benissimo con la tabella di Brave Dungeoneers #1:
Narrative injuries
Narrative injuries are used in cases where the group wants more flavour and context, without delving too deep into special rules cases. When a critical is inflicted, consult the table below. The GM is free to rule on each case as appropriate, or may simply use the results in the descriptions of what is going on, to add atmosphere.
1 Light injuries to arm
2 Light injuries to leg
3 Severe pain when moving
4 Intense agony for short period
5 Dazed and confused
6 Hard to maintain balance
7 Persistent bleeding
8 Will have minor scars
9 Will ache in bad weather
10 Will have dramatic scars
11 Arm severely injured
12 Leg severely injured
13 Shaky and uncertain
14 Looks worse than it is
15 Facial scar
16 Hand injured
17 Cowed
18 Panicked
19 Surge of adrenaline
20 Berserk rage
Già che sto, ti posto anche la tabella sui fumble, che non so se esistano o meno in SM ma sono un "must" dell'Old School 🤗🤣 Questa tabella in particolare è di un articolo ormai dimenticato nel tempo e nello spazio di Dragon Magazine dei tempi mitologici di AD&D 2nd ed.! 🧐
Fumble Effects (%):
01-19 Slip; roll DEX or less or fall and stunned for 1-4 rds.
20-33 Stumble; roll DEX or less or fall and stunned for 1-6 rds.
34-39 Trip and fall; stunned for 1-6 rds.
40-44 Off balance; roll DEX or less or no action next round
45-49 Lose grip on weapon; roll DEX or less or no action next round
50-54 Lose grip on weapon; roll DEX or less or drop weapon
55-59 Lose grip; Drop weapon
60-61 Shield becomes tangled with opponent (no effect if no shield)
62-63 Shield becomes tangled with opponent; no action for either next rnd.
64-65 Weapon tangled with opponent; no attack next rnd.
66-69 Weapon knocked out of hand; d8 for direction d10 for dist. in feet
70-74 Weapon breaks; 100% chance -20% for each + of weapon
75-77 Hit self; half damage
78-79 Hit self; normal damage
80 Hit self; double damage
81-83 Hit friend; half damage
84-85 Hit friend; normal damage
86 Hit friend; double damage
87-88 Critical hit, self
89-90 Critical hit, friend
91-92 Twist ankle; half move for 1 turn; DEX or less on d20 or fall
93-95 Helm slips; -4 to hit until fixed; DEX or less on d20 to fix
96-97 Helm slips; no attacks until fixed; DEX or less on d20 to fix
98 Distracted; opponent +3 to hit on next attack
99 Roll twice ignoring rolls of 99 or 00
00 Roll three times ignoring rolls of 99 or 00
Enjoy, master