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3 Manuali "core" ristampati a settembre 2012


iKaR
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Salve a tutti... É un po' che non postavo nulla.

Volevo sapere: chi di voi ha comprato le ristampe dei tre manuali core uscite dopo settembre 2012 in lingua originale?

Lo chiedo perché pare che nelle suddette ristampe, oltre ad essere integrate le errata, dovrebbe essere stato anche modificato del materiale, o così pare da alcune recensioni che ho letto online...

Qualcuno ha informazioni a riguardo?

O invece contengono "semplicemente" le errata al suo interno e hanno una nuova copertina?

Grazie.

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Ci sta qualche modifica nelle regole, gli intervalli di minaccia del critico non si sommano più per esempio. Alcune modifiche alle classi per renderle un po' più potenti. E se non erro c'è anche qualche modifica alle prove contrapposte d'abilità

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Ci sta qualche modifica nelle regole, gli intervalli di minaccia del critico non si sommano più per esempio. Alcune modifiche alle classi per renderle un po' più potenti. E se non erro c'è anche qualche modifica alle prove contrapposte d'abilità

Gli intervalli di minaccia del critico non si sono mai sommati...C'è solo un unico modo per aumentarli: arma affilata O critico migliorato..

Modifiche delle classi? Hai qualche link?

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Nella 3.0 e negli errata che ho letto arma affilata e critico migliorato si cumulavano. Nella 3.5 non più

Si, ma era così fin dall'inizio della 3.5. iKaR parlava delle eventuali modifiche scritte nelle ultime ristampe dei manuali.

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  • 6 months later...
Guest Aurelio90

Le SRD sono già aggiornate con tutte le errata. Alla seconda domanda non so rispondere.

Ok, sarò nabbo... sto controllando la SRD, ma non mi sembra di aver notato cambiamenti nei privilegi di classe =___="

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Basta leggere -.-''

A Thousand Faces

Player’s Handbook, page 37

In the text of this class feature, replace “alter self (page

197)” with “disguise self (page 222)” and add two

additional sentences:

This affects the druid’s body but not her possessions. It is

not an illusory effect, but a minor physical alteration of

the druid’s appearance, within the limits described for

the spell.

A Thousand Faces (Su)

At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the druid’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.

Righteous Might

Player’s Handbook, page 273

Changes to the spell’s description are noted in boldface

type:

This spell causes you to grow, doubling your height

and multiplying your weight by 8. This increase

changes your size category to the next larger one, and

you gain a +4 size bonus to Strength and a +2 size bonus

to Constitution. You gain a +2 enhancement bonus to

your natural armor. You gain damage reduction 3/evil (if

you normally channel positive energy) or damage

reduction 3/good (if you normally channel negative

energy). At 12th level this damage reduction becomes

6/evil or 6/good, and at 15th level it becomes 9/evil or

9/good (the maximum).

Righteous Might

Transmutation

Level: Clr 5, Strength 5

Components: V, S, DF

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 round/level (D)

This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +4 size bonus to Strength and a +2 size bonus to Constitution. You gain a +2 enhancement bonus to your natural armor. You gain damage reduction 3/evil (if you normally channel positive energy) or damage reduction 3/good (if you normally channel negative energy). At 12th level this damage reduction becomes 6/evil or 6/good, and at 15th level it becomes 9/evil or 9/good (the maximum). Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn’t change your speed. Determine space and reach as appropriate to your new size.

If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you— the spell cannot crush you by increasing your size.

All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Multiple magical effects that increase size do not stack.

ecc...

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