Vai al contenuto

Uscite D&D gennaio-aprile 2006


aza

Messaggio consigliato

  • Amministratore

January

Races of the Dragon

Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, and Kolya Raven Liquette

A new D&D sourcebook detailing races descended from dragons.

Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. The book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells and magic items.

160 page hardcover, $29.95

Player's Guide to Eberron

James Wyatt, Keith Baker, Luke Johnson, Steven Stan! Brown

The ultimate rules companion and gazatteer for Eberron players.

The Player's Guide to Eberron contains everything a player needs to know about the Eberron campaign setting. Presenting information in an innovative spread format, this comprehensive gazatteer covers key topics a character should know about, from Aerenal to Zilargo, house politics to the Last War, dragons to the Lords of Dust, without revealing information meant for Dungeon Masters only. New feats, prestige classes, magic items, and spells are included in the relevant entries.

160 page hardcover, $29.95

February

The Red Hand of Doom

James Jacobs with Richard Baker

An exciting super-adventure that pits heroes agains an army bent on domination.

Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions.

This 128-page adventure features a new format easily used by Dungeon Masters. The Red Hand of Doom includes encounters designed for use with the D&D miniatures game.

128 page softcover, $24.95

d20 Future Tech

Rodney Thompson and JD Wiker

New gear and technology for any d20Modern or d20 Future campaign.

d20 Future Tech is an extensive collection of high-tech items for use by players and Gamemasters. Building on subsystems first presented in d20 Future, d20 Future Tech presents new gear and options for characters, vehicles, starships, and mecha. Covering technology levels from the current era to the far future, this supplement can be used in any style of modern of future campaign.

96 page softcover, $19.95

March

Tome of Magic: Pact, Shadow, and the True Name Magic

Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb

Three new magic systems for any D&D campaign.

Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. True name magic gives characters that learn and properly use the true name of a creature or object immense poer over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells.

288 page hardcover, $39.95

Power of Faerun

Ed Greenwood and Eric L. Boyd

A new guidebook for high-level play in the Forgotten Realms campaign setting.

Power of Faerun is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for startig a temple, running a guild, leading an army, serving the crown, and participating in political intrigues.

160 page hardcover, $29.95

April

Complete Psionic

Bruce R. Cordell and Christopher Lindsay

The essential Sourcebook for expanding the use of psionic power by any character.

Complete Psionics provides new options for creating and playing rich psionic characters. Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or just looking to expand yor character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.

160 page hardcover, $29.95

Fantastic Locations: The Keep of Fallen Kings

An exciting poster map product!

Fantastic Locations: The Keep of Fallen Kings features two double-sided poster maps for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign./ Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore.

16 page + 2 poster maps, $14.95

Voyage of the Golden Dragon

Ed Stark

The fourth stand-alone adventure for the Eberron campaign setting.

This low-level stand-alone Eberron adventure revolves around the maiden voyage of the Golden Dragon, an immense elemental skyship created as a symbol of peace by the Five Nations of Khorvaire. On the Golden Dragon itself and at the locations it visits, the player characters must unravel plots of intrigue against the ship and its important passengers. Though it in not necessary to play previous Eberron adventures before Voyage of the Golden Dragon, sidebars explaining how they can be linked together are included.

32 page saddle-stitched, $9.95

Link al commento
Condividi su altri siti


January

March

Tome of Magic: Pact, Shadow, and the True Name Magic

Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb

Three new magic systems for any D&D campaign.

Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. True name magic gives characters that learn and properly use the true name of a creature or object immense poer over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells.

288 page hardcover, $39.95

Power of Faerun

Ed Greenwood and Eric L. Boyd

A new guidebook for high-level play in the Forgotten Realms campaign setting.

Power of Faerun is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for startig a temple, running a guild, leading an army, serving the crown, and participating in political intrigues.

160 page hardcover, $29.95

Interessante....

Link al commento
Condividi su altri siti

Ospite
Questa discussione è chiusa alle risposte.
×
×
  • Crea nuovo...