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Conversione "Haze-of-Death" da Dragons of Eberrom


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1 ora fa, senhull ha scritto:

Ciao ragazzi, per caso sapete se esiste una conversione ufficiale di Haze-of-Death per 5E, descritto a pag. 95 di Dragons of Eberron?

Scusa cosa aveva di particolare che risulta difficile da convertire?

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Sinceramente non ho approfondito. Speravo ci fosse qualcosa di ufficiale già pronto all'uso... 😞

Cmq qui di seguito la statblock 3.5 (ho tradotto solo il nome, perché sto per iniziare la sessione della campagna).

FOSCHIA-DI-MORTE

FOSCHIA-DI-MORTE                                      CR 26

Male old white dragon aristocrat 4/fi ghter 8 CE Huge dragon
Init +0; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +33, Spot +33
Aura frightful presence (240 ft., DC 31)
Languages Common, Draconic, Risian

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AC 34, touch 8, flat-footed 34
(–2 size, +26 natural)
hp 398 (36 HD); DR 10/magic
Immune cold, paralysis, sleep
SR 21
Fort +25, Ref +20, Will +18
Weakness vulnerability to fire

____________________________________________

Speed 60 ft. (12 squares), burrow 30 ft., fl y 200 ft. (poor), swim 60 ft.; Flyby Attack
Melee bite +39 (3d8+12/19–20) and 2 claws +39 each (2d6+5) and claw +35 (2d6+5) and 2 wings +38 each (1d8+5) and wing +35 (1d8+5) and tail slap +38 (2d6+15)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Base Atk +30; Grp +48
Atk Options Cleave, Great Cleave, Living Breath, Power Attack, Snatch, magic strike
Special Actions breath weapon, crush 2d8+15 (DC 33)
Sorcerer Spells Known (CL 5th):
2nd (4/day)—false life, whispering wind
1st (7/day)—alarm, chill touch (DC 12), mage armor, ray of enfeeblement (+33 ranged touch)
0 (6/day)—detect magic, disrupt undead, flare (DC 11), ghost sound, ray of frost (+33 ranged touch), touch of fatigue (+43 ranged touch, DC 11)
Spell-Like Abilities (CL 8th):
3/day—freezing fog (DC 16), fog cloud, gust of wind (DC 13)
1/day—living breath

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Abilities Str 31, Dex 10, Con 21, Int 12, Wis 7, Cha 12
SQ cloud of mist, icewalking, water breathing

Feats Ability Focus (frightful presence), CleaveB, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Multiattack, Improved Natural Armor(3), Improved Natural Attack (bite), Multiattack, Power AttackB, Rapidstrike (claws)Dr, Rapidstrike (wings)Dr, Snatch, Weapon Focus (bite)B, Weapon Focus (claw)B, Weapon Specialization (bite)B Skills Concentration +36, Diplomacy +5, Gather Information +5, Hide –8, Intimidate +40, Jump +30, Knowledge (local) +32, Listen +29, Search +28, Spot +29 , Sense Motive +29, Swim +18 

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Magic Strike (Ex) Haze-of-Death’s natural attacks are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su) 50-ft. cone, once every 1d4 rounds, damage 8d6 cold, Refl ex DC 33 half. 
Cloud of Mist (Su) The same dead-gray mists that surround the Mournland also seep from Haze-of-Death’s body. He always has concealment. Also, any living creature within 5 feet of Haze-of-Death must make a DC 33 Will save or become fatigued. The fatigued condition ends once the creature moves out of the area, but if the creature reenters the mist he must make another saving throw. The save DC is Constitution-based.
Improved Multiattack Haze-of-Death’s secondary attacks with natural weapons have no penalty on the attack roll.
Living Breath (Su) Haze-of-Death gained this mutation on the Day of Mourning. Once per day he can use his breath weapon to conjure a living cloud of life-draining cold. This functions as a living cone of cold (ECS 293). The living breath weapon persists for an hour, during which time it is under Haze-of-Death’s control.
Rapidstrike (Feat) Haze-of-Death can make an extra claw and an extra wing attack each round at a –5 penalty.

Edited by senhull
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È un normale drago bianco vecchio (tutti i draghi castavano in 3.5) con 12 livelli da personaggio. Userei un normale drago bianco vecchio in 5e con il potere di avere sempre intorno a se una nube di nebbia. Se serve più potente basta usare un drago anziano. 

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11 ore fa, senhull ha scritto:

Cloud of Mist (Su) The same dead-gray mists that surround the Mournland also seep from Haze-of-Death’s body. He always has concealment. Also, any living creature within 5 feet of Haze-of-Death must make a DC 33 Will save or become fatigued. The fatigued condition ends once the creature moves out of the area, but if the creature reenters the mist he must make another saving throw. The save DC is Constitution-based.

Living Breath (Su) Haze-of-Death gained this mutation on the Day of Mourning. Once per day he can use his breath weapon to conjure a living cloud of life-draining cold. This functions as a living cone of cold (ECS 293). The living breath weapon persists for an hour, during which time it is under Haze-of-Death’s control.

Queste sono le uniche cose un pò al di fuori dell'essere un drago più bravo del solito a combattere (cosa può essere resa dandogli qualche capacità del guerriero come Action Surge ma solo per gli attacchi oppure incrementando il tiro per colpire)

Per la Cloud of Mist direi che basta modificare la CD e magari fare riferimento all'exhaustion.

Per il living breath ti puoi basare sugli incantesimi viventi presenti su Eberron Rising from the Last War

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Quindi un drago bianco adulto, variante con gli incantesimi da stregone e con il tratto Nube di Nebbia e l'azione Soffio Vivente. Aumentiamo anche la forza da 22 a 28 (31 è troppo in 5e!). Direi che il grado sfida riesce ad arrivare a 17, quindi anche il bonus di competenza sale a +6.

Nube di Nebbia. Foschia-di-Morte emette costantemente una nebbia mefitica. È sempre considerato sotto tre quarti di copertura, e ogni creatura che entra in un raggio di 1,5 metri da lui per la prima volta nel suo turno o comincia il suo turno nell'area deve passare un tiro salvezza in Saggezza con CD 20, prendendo un livello di affaticamento su un fallimento. Una creatura affaticata in questo modo che termina il suo turno fuori dall'area di nebbia può ripetere il tiro salvezza e perdere un livello di affaticamento su un successo. 

Soffio vivente (1/giorno). Ogni creatura in un cono di 18 metri deve effettuare un tiro salvezza su Costituzione a CD 20. Una creatura prende 8d8 danni da freddo su un fallimento, o la metà su un successo. All'interno del cono viene creato un Cono di Freddo Vivente che segue gli ordini di Foschia-di-Morte.

Va poi creato lo statblock del cono di freddo vivente, che sarebbe una gelatina huge con 17d12 dadi vita che come azioni ha Colpo e Ingolfare, entrambe replicano i danni di cono di freddo, colpo fa anche danni contundenti ma ingolfare rende la creatura trattenuta e continua a fare danno alla fine di ogni turno della gelatina.

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Ho la statblock 3.5 del Cono di Freddo Vivente

LIVING BREATH WEAPON                               CR 24

N Huge ooze (cold)
Init +1; Senses blind, blindsight 60 ft.; Listen +0, Spot +0

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AC 15, touch 15, flat-footed 15
(–2 size, +1 Dex, +6 defl ection)
hp 204 (24 HD); DR 10/magic
Immune ooze immunities (MM 313)
SR 34
Fort +17, Ref +15, Will +15

__________________________________________________________

Speed 40 ft. (8 squares)
Melee slam +19 (1d8+4 plus spell effect)
Space 15 ft.; Reach 10 ft.
Base Atk +18; Grp +29
Atk Options magic strike
Special Actions engulf (DC 19)
Abilities Str 16, Dex 13, Con 16, Int —, Wis 13, Cha 16
SQ ooze traits (MM 313)

__________________________________________________________

Magic Strike (Ex) A living breath weapon’s natural attacks are treated as magic weapons for the purpose of overcoming damage reduction.
Engulf (Ex) A living breath weapon can fl ow around creatures that fi t within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. The living breath weapon merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the living breath weapon, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 19 Refl ex save or be engulfed; on a success they are pushed back or aside (opponent’s choice) as the living breath weapon moves forward. Engulfed creatures are subject to the full normal effect of the breath weapon each round on the living breath weapon’s turn, and are considered to be grappled and trapped within its body.
Spell Effect (Su) A creature hit by a living breath weapon’s slam attack takes 8d6 points of cold damage. A DC 27 Refl ex save halves this damage.

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