Nuovo mostro: Ombra Inferiore e Minore
Shadow
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
Combat
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su)
The touch of a shadow deals 1d3 or 1d4 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Skills
Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.
| Lower Shadow | Minor Shadow | |
|---|---|---|
| Size/Type: | Medium undead (semi-incorporeal*) | Medium undead (semi-incorporeal*) |
| Hit dice: | 1d12 | 2d12 |
| Initiative: | +2 | +2 |
| Speed: | Fly 40 (ft. good) 8 squares | Fly 40 (ft. good) 8 squares |
| Armor Class: | 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 | 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 |
| Base Attack/Grapple: | 0/- | +1/- |
| Attack: | Incorporeal touch +2 melee (1d3 Str) | Incorporeal touch +3 melee (1d4 Str) |
| Full Attack: | Incorporeal touch +2 melee (1d3 Str) | Incorporeal touch +3 melee (1d4 Str) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Spacial attacks: | Strength damage | Strength damage |
| Special Qualities: | Darkvision 60 ft., damage reduction 5/magic, semi-incorporeal traits, undead traits | Darkvision 60 ft., damage reduction 10/magic, semi-incorporeal traits, undead traits |
| Saves: | Fort +1, Ref +2, Will +3 | Fort +1, Ref +2, Will +4 |
| Abilities: | Str 0, Dex 14, Con 0, Int 6, Wis 12, Cha 13 | Str 0, Dex 14, Con 0, Int 6, Wis 12, Cha 13 |
| Skills: | Hide +4*, Listen +5, Search +4, Spot +5 | Hide +5*, Listen +6, Search +4, Spot +5 |
| Feats: | Alertness | Alertness |
| Environment: | Any | Any |
| Organization: | Solitary, gang (2-5), or swarm (6-11) | Solitary, gang (2-5), or swarm (6-11) |
| Challenge rating: | 1 | 2 |
| Treasure: | None | None |
| Alignment: | Neutral evil or chaotic evil | Neutral evil or chaotic evil |
| Advancement: | 2-3 HD (Medium) | 3 HD (Medium) |
| Level adjustment: | - |
- |
*Semi-incorporeal è un nuoto Tipo: non ha un corpo fisico e può passare attraverso i corpi solidi come le creature del tipo incorporeo e gli attacchi sono in grado di ignorare armature e scudi. La differenza è che non occorrono armi magiche per colpirlo efficacemente e non c'è la probabilità del 50% di mancarlo. Hanno però DR.
Recommended Comments