Shadow
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
Combat
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su)
The touch of a shadow deals 1d3 or 1d4 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Skills
Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.
Lower Shadow
Minor Shadow
Size/Type:
Medium undead (semi-incorporeal*)
Medium undead (semi-incorporeal*)
Hit dice:
1d12
2d12
Initiative:
+2
+2
Speed:
Fly 40 (ft. good) 8 squares
Fly 40 (ft. good) 8 squares
Armor Class:
13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple:
0/-
+1/-
Attack:
Incorporeal touch +2 melee (1d3 Str)
Incorporeal touch +3 melee (1d4 Str)
Full Attack:
Incorporeal touch +2 melee (1d3 Str)
Incorporeal touch +3 melee (1d4 Str)
Space/Reach:
5 ft./5 ft.
5 ft./5 ft.
Spacial attacks:
Strength damage
Strength damage
Special Qualities:
Darkvision 60 ft., damage reduction 5/magic, semi-incorporeal traits, undead traits
Darkvision 60 ft., damage reduction 10/magic, semi-incorporeal traits, undead traits
Saves:
Fort +1, Ref +2, Will +3
Fort +1, Ref +2, Will +4
Abilities:
Str 0, Dex 14, Con 0, Int 6, Wis 12, Cha 13
Str 0, Dex 14, Con 0, Int 6, Wis 12, Cha 13
Skills:
Hide +4*, Listen +5, Search +4, Spot +5
Hide +5*, Listen +6, Search +4, Spot +5
Feats:
Alertness
Alertness
Environment:
Any
Any
Organization:
Solitary, gang (2-5), or swarm (6-11)
Solitary, gang (2-5), or swarm (6-11)
Challenge rating:
1
2
Treasure:
None
None
Alignment:
Neutral evil or chaotic evil
Neutral evil or chaotic evil
Advancement:
2-3 HD (Medium)
3 HD (Medium)
Level adjustment:
-
-
*Semi-incorporeal è un nuoto Tipo: non ha un corpo fisico e può passare attraverso i corpi solidi come le creature del tipo incorporeo e gli attacchi sono in grado di ignorare armature e scudi. La differenza è che non occorrono armi magiche per colpirlo efficacemente e non c'è la probabilità del 50% di mancarlo. Hanno però DR.