Vai al contenuto

Age of worms [TdS-2]


Fezza

Messaggio consigliato


1 minute ago, Fezza said:

@Pentolino siccome il tuo pg ha il focus sull'agilità, ti direi di prendere il 10, con il suggerimento di @Redik, sfrutti il rampino + corda e ti concedo un +2. In definitiva prendi 10+4 (tuo)+2(rampino e corda) arrivi tranquillo a 16 e scali tutto :)

Grazie, non mi e' chiaro su quali abilita' posso prendere il +10 e quali no

Link al commento
Condividi su altri siti

Cita
Taking 10

When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

Taking 20

When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.

Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.

:)

Link al commento
Condividi su altri siti

@Landar cerchi di arrampicarti prima che la brezza inizi a spirare? Sto cercando di capire dove inserire la tua scalata nell'arco temporale 

  1. Enoch è su
  2. Enoch vi dice quelle cose
  3. Narcyssa gli passa il fazzoletto illuminato
Tu scali prima ancora che NArcyssa gli passi con la corda il fazzoletto o quando c'è già vento?
Link al commento
Condividi su altri siti

Ospite
Questa discussione è chiusa alle risposte.
×
×
  • Crea nuovo...