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The Elders Scrolls V: Skyrim


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I can't wait any longer :cry:

Adoro il menu che da la possibilità di zoomare e guardarsi per bene tutti gli oggetti dell'inventario, mi piace il fatto che abbiano drasticamente aumentato il quantitativo di equipaggiamenti per il combattimento (in oblivion c'erano un sacco di oggetti, ma la maggior parte erano di arredamento o ingredienti per pozioni... armi, armature e scudi non erano tantissimi), mi piace l'idea che ogni incantesimo possa essere lanciato in diversi modi (l'incantesimo di fiamma base mi sembra venga lanciato con tre animazioni diverse e con tre effetti diversi: palla di fuoco, fiammata continua e lancio a due mani), carino l'incantesimo che rivela la via da seguire (rende l'esplorazione un pelo meno intrigante, ma per uno come me che si scorda sempre che strada bisogna prendere per arrivare ad un dato posto, è fantastico), ottima la possibilità di impugnare due armi, interessante questa cosa dei poteri draconici sbloccabili, etc.

E poi si possono steccare i draghi! :clapclap:

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  • 2 settimane dopo...

Vi porto un paio di notizie prese da TESNEXUS

The Elderscrolls Forum poster Sammuthegreat was able to record the details of many of the racial trait name and perks available for the skill trees during a recent game convention.

QUOTE

The creator tells you (briefly) about each race's abilities, so without further ado:

- ORCS: Beserker

- REDGUARDS: Adrenaline Rush,

- WOOD ELF: resist poison, resisit disease, command animals

- NORD: Battlecry

- KHAJIIT: night-eye, claw attacks

- IMPERIAL: Voice of the Emperor, find more coins when looting

- HIGH ELF: regenerate Magicka more quickly

- DARK ELF: Ancestor's Wrath (surround self in fire), resist fire

- BRETON: Dragonskin (absorb spells), resist shock

- ARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater

QUOTE

PERKS

Speech

- Buying and selling price 10% better (5 ranks)

- 10% price buying from opposite sex

- Invest in shops and increase available gold permanently in invested stores

- Master Trader - every merchant in world gains 1000 gold for bartering

- Buy and sell from any merchant regardless of what they normally buy and sell

- Intimidation attempts twice as successful

- Persuasion attempts more likely successful

Alchemy

- Potions 20% stronger (5 ranks)

- Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)

- Poisons 25% more effective (maybe ranked)

- Poisons last for twice as many hits

- Two ingredients are gathered from plants

- 50% resistance to all poisons

- All negative effects removed from potions and all positive removed from poisons

- 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)

- Another (unclear recording, sorry!)

Illusion

- Dual casting overcharges effect for more powerful spell

- Cast Novice spells for 50% less magicka

- Cast Apprentice spells for 50% less magicka

- Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)

- Spells work on higher level animals

- Spells work on higher level people

- All spellcasting (from ANY school) is done silently

- Spells work on undead, daedra and automatons

- One I genuinely didn't understand, and it wasn't clear on the recording either - something about "Kindred Mage" or something.

- Fear spells work on higher level enemies

Conjuration

- Novice for 50% magicka etc (up to Master)

- Dual casting overcharges --> greater spell effect

- Bound weapons do more damage

- Bound weapons cast Soul Trap on target

- Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording)

- Reanimate undead with 100 more health

- Summon 2 Atronachs or reanimated zombies

- Summon Atronachs at twice the distance

- Summoned Atronachs twice as strong

Destruction

- More damage for each school (fire, frost and shock) - ranked

- Novice for 50% magicka etc.

- Shock damage chance to disintegrate targets if their health is under 10%

- Frost damage chance to paralyse targets if health low

- Fire damage chance to make low health enemies flee

- Place runes 5x farther away

Restoration

- Healing spells also restore stamina

- Novice for 50% less magicka etc

- Healing spells do 50% more healing

- Something about recharging healing spells (sorry about poor recording quality, it was in my pocket!)

- More is recharged with each hit with healing spells (again, sorry not 100% sure what this means!)

- Spells more effective against undead

- Once a day chance to autocast 250HP restoration when health drops low

- Magicka regenerates 25% faster

Alteration

- Novice for 50% less etc

- Alteration spells have greater duration (probably ranked)

- Absorb 30% magicka that hits you

- Another couple - bad recording again

Enchanting

- Enchants are 20% stronger (ranked)

- Enchanted armour 25% stronger

- "Soul gems provide extra magicka for recharging" - again, dodgy recording but that's what I heard, even if it doesn't make much sense

- Death blows to creatures but not people trap souls for weapon recharge

- Health, magicka and stamina enchants stronger

- Extra effect on already-enchanted weapon can be applied

- Shock, Frost and Fire enchants 25% stronger (individual perks for each element) (probably ranked)

Heavy Armour

- Increase armour rating 20% (5 ranks)

- Unarmed attacks with heavy armour gauntlets - damage increased by gauntlets' armour rating

- Half fall damage if all in heavy armour

- Heavy armour weighs nothing and doesn't slow you at all

- Additional 25% armour if in matching set

- 25% armour bonus if all in heavy armour (not necessarily matching)

- 50% less stagger if all in heavy armour

- 10% damage reflected back to enemy if all in heavy armour

2-handed weapons

- 2h weapons do 20% more damage (5 ranks)

- Attacks with warhammers ignore 25% armour (ranked)

- Attacks with battleaxes do extra bleeding damage (ranked)

- Attacks with greatswords do extra critical damage (ranked)

- Power attacks cost 25% less stamina

- Standing power attacks do 25% bonus damage, chance to decapitate

- Sprinting power attacks do double (critical) damage

- Sideways power attacks hit all targets

- Backwards power attacks have 25% chance of paralysis

Archery

- Bows do 25% more damage

- Zoom in

- Zooming slows time

- 10% crit chance

- Move faster with drawn bow

- Recover twice as many arrows from dead bodies

- 50% chance of paralysing for few seconds (might be 15%, can't really hear...)

- Draw bow 30% faster

- Another about arrows - can't hear

Sneak

- 20% harder to detect (ranked)

- Sneak attacks do 6x damage with 1h weapons

- Sneak attacks with bows do 3x damage

- Sneak attacks with daggers do 15x damage (end perk on skill tree)

- Noise from armour reduced 50%

- No longer activate pressure plates

- Sprinting while sneaking performs silent forward roll

- Running does not affect detection chance

- Crouching can make hostile enemies lose sight of you and search for a target

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beh oggi come oggi mi sembra un pò vago "il meglio che puoi avere"... io ho un portatile con processore i7 e scheda geforce con 1gb e 8g di ram.. basteranno?

Cribbio spero di si... io spero ancora che mi giri sul mio... che è nettamente inferiore... non credo che i requisiti siano così alti...

Certo fisso era meglio, ma come configurazione non scherzi...

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eheh, lo so, il mio portatile è studiato per essere da lavoro(grafica, illustrazione e video editing) e quindi l'ho cercato per mesi..

Il fatto che quelli della bhtesda si divertono a fare requisiti da nasa!

No mi sono sempre trovato bene con i requisiti e spero che ancora con il mio vecchio macinino riesca a far qualcosa... comunque in giro si parla di requisiti minimi abbastanza bassi come 10 Giga di spazio, 2/4 Gb di Ram e processore Dual da almeno 2,5

Pero sono tutte fumose e non c'è nulla di certo...

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Attenti coi requisiti, perchè spesso sono quelli per fisso, non per portatile.

Ad esempio se un gioco chiede NVIDIA GeForce 8000 (Sparandone una a caso), intende la versione della scheda video per computer fisso, non per computer portatile. Quindi spesso i giochi risultano incompatibili col portatile.

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Leprecauno, quel link non mi funziona.

Comunque, ho trovato questi: http://www.elderscrollv.com/skyrim-system-requirements/

Recommended System Requirements:

OS: Windows XP, Vista or Windows 7

CPU: Core 2 Quad 3 GHz

RAM: 3 GB

HDD: 15 GB free disk space

Graphics: 512 MB Graphics Memory

Sound Card: DirectX 9 Compatible

DirectX: Version 9.0c

Minimum System Requirements:

OS: Windows XP, Vista or Windows 7

CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz

RAM: 3 GB

HDD: 15 GB

Graphics: 512 MB card

Sound Card: DirectX 9 Compatible

DirectX: Version 9.0c

Supported Graphics Cards:

Minimum – 8800 GT

Recommanded – Geforce GTX 460/Radeon 5850

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Hanno rilasciato i requisiti ufficiali

Operating System: XP/Vista/7

CPU: Dual Core 2GHz

Memory: 2GB RAM

Video card: DX9c, 512MB RAM

And the slightly more intense recommended specs are still not astronomical:

Operating System: XP/7

CPU: Quad-Core Intel/AMD

Memory: 4GB RAM, 6GB HD

Video card: DX9 1GB RAM (GTX 260/Radeon 4890 or higher)

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